"The new Kinetic Breaching Tool from Kinetic Breaching Technology is a
revolutionary new mechanical breaching tool that bridges the gap between
traditional mechanical breaching, shotgun breaching, and explosive entry."
10k Tris, 2048x2048 textures.
Software: 3ds Max, Substance Painter, Zbrush.
The Mule - Cyborg Enforcer
Based on a sketch from the amazing Karl Kopinski.
120k tris for the main character and 27ktris for all the props(Fire
extinguisher,
bag, carabiner
clip, grappling hook, bolt cutter, breaching device, and the spade.
Modelling: I was responsible for creating parts of the modular
environment assets used throughout the interior of the station. I also created
some
exterior FPS assets which were used outside to break up the landing pads as well
as
modelling exterior station assets. Interior and FPS exterior assets use a pixel
density of 512px/m whilst the exterior station assets use a strict 256px/m to
avoid
noticeable tiling and also to make sure that the scale is consistent.
I also did a lot of optimization for both exterior and interior assets by
reducing
draw calls and creating LODs.
All the assets use custom normals and texture mapping.
Textures: When I started working on this station set most of the
texture
layout were already created by other artist, I only tweaked gloss/diffuse and
blends
for some of the materials.
I have however since then had experience creating textures and materials from
scratch using this pipeline.
Materials: All the interior and FPS exterior assets share the
same
master material and is created using tiling, trim and panel materials as
well as
POM(Parallax occlusion) decals.
All of the individual materials use a diffuse, gloss, displacement and
normal
map. Most of the materials also have a vertex driven blend material and
detail
map.
Art lead: Eddie Hilditch
Hover over images. Parts coloured is done by other artists
Horizon: Zero Dawn
Role: Intern Environment Artist Timeline: 2014 - 2015
Responsibilities: Environment creation, Set dressing, Modular asset
creation
and asset
integration.